These can hardly be called puzzles, because there is no input by the player. The puzzles in Captain Toad: Treasure Tracker almost all amount to moving the camera to find an object that was invisible previously, then using that object to progress. I enjoy some of the easier puzzles in puzzle games because they're so approachable and can be solved in a myriad of different ways. This main problem wouldn't be so much of an issue in my opinion if the puzzles were made with an open-ended nature in mind. I do not hate easy games, however puzzle games in which the puzzle has very little depth or nuance are unappealing. These first puzzles do a great job establishing all the mechanics, but have very little depth to them, and as the game progresses, they hardly get more involved. The issues of this game surface a few levels after the game starts. In conclusion Captain Toad is a nice introduction to a new gameplay but the lack of diversity and the extreme shortness are two big weight that doesn't make this game advisable for every one.Ĭaptain Toad: Treasure Tracker is a unique puzzle game weighed down by a stiff control scheme and bland, basic puzzles. Like all the Nintendo platformers the story is almost non existent and its clearly not an argument for the player but most of all the main flaw of the game is that it is extremely short you can finish the campaign at 100% in 6 hours, add 2 more hours for the extra levels and that's it you can put the game on the shelf. But globally the game is fun and the puzzles are well thought. Gameplay wise there's a great focus on puzzle solving and less on platforming (Toad can't jump) the levels are almost all shape like a cube, which is a bit disturbing and doesn't help to make the world believable. There's a nice use of the gamepad which is pretty rare for the Wii U and of course no bugs or glitch like always with Nintendo. ![]() Graphically the game takes full advantage of the hardware with great colors that catch the eye, the art direction is mastered but I would have liked more new enemies and most of all more bosses (only two kind in the whole game). † Introduced in version 1.2.0 of the Nintendo Switch version.Toad gets its own game after a long wait and joins the family of legendary platformers made by Nintendo (Mario, Kirby, Donkey Kong, Wario, Yoshi, etc ) how does this new hero fare ?. ![]() * Introduced in version 1.1.0 of the Wii U version. ![]() Captain Toad: Treasure Tracker (Wii U) / Captain Toad: Treasure Tracker (Switch / 3DS) In the Footsteps of the Illustrious Crown The Search for the Legendary Crown Language ![]() Names in other languages Special Episode Language Similar to Mummy-Me Maze Forever, except with 30 levels instead of 50. A remake of Episode 1 Prologue, with a Crown Capture Challenge.Ī remake of Episode 3 Prologue, with lots of Boos.Ī ship with lots of Goombas and Bullet Bills.Ī remake of Touchstone Trouble, with a Crown Capture challenge.Ī remake of Shy Guy Shadow Den, with lots of Boos.Ī remake of Scalding Scaffold Sinkhole, with a Mine Cart ride.Ī level with chocolate and biscuit environments, with rising hot chocolate on the botton layer.Ī remake of Up 'n' Down Terrace, with a Crown Capture Challenge.Ī remake of Shy Guy Heights, with lots of Boos.Ī level with lots of flip panels activated by Spikes.Ī remake of Pop-Up Prairie Town, with a Crown Capture challenge.Ī remake of Fright Train Flight, with lots of Boos.Ī maze that rotates depending on where Captain Toad stands.Ī remake of Multi-Vator Mayhem, with lots of Boos.Ī battle against Wingo who uses a doppelganger to fight alongside him.Ī remake of Midnight in the Wandering Woods, with a Crown Capture challenge.
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