(Works better on YouTube,obviously ) Also be careful,in this video i only got 28/30 achievements.I missed,but explained in the timestamps, how to get the Murderer achievement (for stabbing Skogsrå 100 times). Thus ended the preview.Hi ! Here's my 100% walkthrough video for Bramble where i grabbed all collectibles and unlocked all side achievements.You have all timestamps below for an easier read. It then fades to white with a quivering Ollie crying next to Skogsra’s corpse which had melded with the grass and dirt below, leaving an almost beautiful meadow behind. It’s interesting now looking back that she was defeated after the initial killing blow, and that it is up to the player how much more bloodshed they inflict. At a point I decided to let the prompt timer run out and with one final blow, the screen fades to red with the music causing you to think on your actions. We are continually prompted to press E, causing more blood to be spilled and the sound design here was getting off-putting after half hitting her a few times. As we do, blood splatters over Ollie’s face and body. Skogsra is on the ground, defeated, and we are prompted to press E to stab her with the sword. It is here where an interesting gameplay element is displayed. After defeating her third wave, she falls to the floor and we stab at the heart with our sword orb. We attack her back with our orb that has turned into a light sword, and she gets damaged by deflects us back to the treeline. There are three phases to this fight, and after each one Skogsra falls to the ground, weakened. We need to move around the perimeter of the field and use the orb to take out the omens in the trees. ![]() We need to move Ollie around using the trees to break line of sight as Skogsra’s throws direct damage spell and area effect spells at us. The music intensifies and we must defeat her, however hurling the light orb directly at her does no damage, but it does show bloodlines to omens in the trees around her. It is a trap and we have been deceived, and now must face one of the game’s bosses, Skogsra. We see Lillemore running ahead of us, but she keeps running ahead without stopping until we come to a clearing. This is getting us prepared for the second area, Skogsra’s Grove. Here the mood turns more light-hearted as we play with the light orb, throwing it to each other and then using the mouse to aim and hit pinecones that Lillemore throws into the air. A short time later we come to some ruins where we find our sister, Lillemore. Slowly creeping forward, the music instilled an uneasy feeling as we approached the light, and the narrator’s voice almost startled me. Once through the door, it starts getting darker and we fall into an underground passage.ĭown the passage we can see a small light held by a statue. Once inside, there is a matchbox that we can interact with, and by turning the box around with the camera, the box slides open and an old key falls to the floor. ![]() Before long we come to a ladder that leads into a house with a locked door. We are able to run up fallen logs and jump across gaps in the terrain. We run through the dark forest with misty moonlight shining through the trees and we can inspect some interesting pinecone figures that hint at dark undertones. ![]() ![]() It also gave smooth transitions from small cutscenes, ending by the camera pointing in the direction to go next. Pushing a direction with the keys generally has the camera then pointing you forward which was helpful. I used keyboard/mouse and the camera does a good job at showing you the path forward through this lush forest, especially when occasionally the path isn’t visually obvious. We are placed into the world in the preview’s first area, the Nearby Forest with a very well voiced narrator setting the scene. In this preview, we take on the role of Olle, a young but brave boy, called by fate to adventure through unsettling yet stunning environments of Bramble to rescue his sister from the clutches of beasts.
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