![]() a common enemy perhaps? This leads to one of the strengths of the game: the variety of fighters and their attributes. What is odd is that your choice of fighter plane varies from American, Japanese, British, and German models. I'm not sure what the story is, as I cannot read the Japanese manual for my Saturn copy, but I'm not sure that it matters too much. ![]() The plane selection screen offers some statistical information as well as the subweapon type. They let you know that you are disappointing them with the easier settings, as the two easiest settings are referred to as "child" and "monkey". Being a huge fan of shooters, but not very good at them, I personally like the option to adjust the difficulty. If the developer sounds familiar, that's because they were responsible for Gunbird, Sengoku Blade, and one of my favorites: Zero Gunner 2. The game was developed by Psikyo, and published by Atlus. Strikers 1945 was originally released for arcades in 1995, and ported to the Saturn and Playstation in 1996. With retro prices forever on the rise, and the global online market for games shrinking the world, I thought I would review one of my favorites that represents the genre and Saturn well, but won't break the bank. Those posts had mentioned the big name games for the system, and many of them are well known. However, it would probably would need to be tested game by game and for each character.In my earlier posts, I had mentioned that shoot'em ups for the Saturn was my favorite genre. (3) I suspect that in general there might be a number of ship/characters in Psikyo games, where the secondary firepower might increase if one is closer to the enemy. So this might be a point to keep in mind (even though usually this isn't likely to make a big difference). (2) Even if the secondary firepower doesn't increase if one is closer to the enemy, there might be the advantage that it might "lock" itself "earlier" on some bigger non popcorn enemy if one is closer to it. The above point is not just in case of Psikyo games but in general. So in that sense, Marion in gunbird games is similar to Flying Pancake in Strikers-2. This is usually advantageous if it can be done while avoiding danger. (1) If you go closer to the enemy, the primary firepower will get maximum damage output. However, it seems to me that there are number of points to notice: So at least for flying pancake, the answer seems to be no in this specific game. ![]() I was thinking that perhaps that the secondary firepower increases if one gets closer to the enemy, but that doesn't seem to be the case. And by second firepower I mean the pods that change their direction automatically to destroy enemies from all around the screen. For example, with flying pancake, by primary firepower I mean the steady stream of fixed wide angle shots. In this specific game at least, I think every ship usually has "primary" and "secondary" firepower (in addition to the "charge shot"). After reading this, I played a few minutes of Strikers-2 again (to check this). Is there an on-screen shot limit for the player that would cause point-blank attacks to kill faster? If so, is this general across Psikyo games, or even the whole modern genre? Has anyone encountered and managed to fix the problem I have, that clicking over to other apps in Windows causes the game to lose its USB connection to a PS4 controller? I have "solved" by unplugging and replugging, but it takes 5-10 sec.ĭojo_b wrote:I. (It makes sense that bullet-hell genre could have abolished shot limits given the technical limitations have seemingly been overcome and at the same time, aggressive point-blank playstyles are fun and risky enough that it would be natural for games to still incentivize them.) Two more noob questions, one about game mechanics and one about Steam issues: So far I still prefer V-Sync off for a suspected 1-frame lag reduction, but it will be up to personal preference. In my setup (capable gaming PC plus ordinary digital TV monitor) that effect does exist in Strikers I, and certainly can kill you if it happens at the wrong time. of course, V-Sync exists for a reason, to get rid of screen tear.
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